A Guided Tour of Gameplay Abilities | Inside Unreal
This week on Inside Unreal, Technical Writer Michael Prinke will guide us through a tour of the Gameplay Ability System! We’ll set up Graystone from Paragon with a couple of gameplay abilities in the Third-Person template.
ANNOUNCEMENT POST (contains project files and resources)
TRANSCRIPT
**TimeStamps**
00:00 Countdown
05:00 News
07:17 Karma Earners
07:33 Community Spotlights
08:53 Intro
09:21 GAS Overview
13:44 Theory behind GAS
16:22 Roots of Gameplay Abilities - Gameplay Tags
19:05 Structure of the Ability System
33:46 Attribute Set
35:20 Initialize from a Datatable
38:20 How to make a Datatable
39:37 Composing Gameplay Abilities - Gameplay Effects
47:18 Melee Damage Execution
52:34 Melee Damage Effect
53:10 Applying a Gameplay Effect
57:25 Gameplay Cues
1:02:04 Notify Actor Gameplay Cue
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