“Brutal Quake 2“ quick gameplay test

I started this project back in 2019, before VietDoom. It was based on the GZDoom mod Q2 Stuff. It was a very ambitious project that would feature destroyable lamps, friendly marines, improved gunplay, muzzle flashes, and many fancy stuff. This can run both on GZDoom and Zandronum, enabling better multiplayer and co-op than the actual Quake 2 game. Since its impossible to make GZDoom run on Quake 2 maps and that the mod would require its own map pack to work, for which I had the idea of reimagining Quake 2 maps, mixing existing ones with new ones. I had to give up on it because it would be pretty much a pirated fan game. So I gave up on it and went on to develop VietDoom. Recently I found out that its possible to make both GZDoom and Zandronum read the models directly from Quake 2’s pak0 files, both the original game and the recently released remastered version. This makes a public release of this mod possible. After I release Brutal Doom v22 maybe I could give this another round of polishment, finish the third level, make it require you to own Quake 2 to play it, then release “as is“ for anybody wanting to make their own attempt at creating more new stuff for it.
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