C++ OpenGL Tutorial - 35 - Framebuffers (Stencil, Depth, Color)

In this video, we go over the concepts of framebuffers and what elements it has and how it works in an OpenGL program. Additionally, we experiment with working with a few of these types and look at some of the cool effects you can create using knowledge of the topics. Found a semi-fix of the error at 2:01:00 Full fix in next video: Cube Positions Pastebin: Useful Links: • Framebuffers: • Stencil Testing: • Depth Testing: • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the Hyper Light Drifter OST by Disasterpeace ().
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