Trimsheets for Environment Art - Ryan Lopez

Join Ryan Lopez as we explore Trimsheets, a crucial environment art technique. He will take us through the planning stage, to how to create on yourself in Substance Designer and finally implementing it into Unreal Engine. Check out Ryan Lopez’ work: Find Ryan Lopez on Social Media: Twitter: Linkedin: SESSION TIMESTAMPS 0:00 - Introduction 9:10 - Planning and preparation 17:10 - Shape Creation in Designer 36:35 - Pro and Cons of different programs 41:17 - Bottom Greeble Section 53:32 - Color Map 56:18 - Edge wear creation 1:04:20 - Roughness Map 1:10:22 - Emissive Map 1:11:11 - Opacity/Mask Map 1:13:35 - Modelling for Trimsheets 1:15:40 - UV Unwrapping 1:28:30 - Checking your engine 1:41:20 - Unreal Engine Material Setup SESSION RESOURCES Tie Fighter | Substance Designer Tutorial
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