How to make CUSTOM Rayman Raving Rabbids (DS) Levels with the CPA/Rayman 2 Engine - [THE BASICS]
This video will hopefully teach you how to make your own custom RRR DS-Styled levels within its original engine/editor, CPA! (Common Programming Architecture)
Also known to be the engine used to make Rayman 2, Rayman 3, Tonic Trouble and Rayman M!
Download the CPA Editor, 3ds max 8 and other necessities:
Password for the zip is : qPt1k0QTPi4qaw94
Download Blender:
Download GIMP:
Chapters:
0:00 - Intro
1:18 - 1. Making Level in Blender
6:26 - 2. Exporting the level from Blender
7:26 - 3. Converting textures (In GIMP)
9:29 - 4. Placing the textures in the right dir & creating Level/Texture Folders
10:25 - 5. Applying the .mod export plugin for 3ds max 8
11:10 - 6. Using 3ds max 8 to prepare for conversion
19:48 - 7. Exporting Level to .mod
20:37 - 8. Generating a script for the level with Max23Dos
22:45 - 9. Opening the CPA Editor and making the level playable
35:04 - 10. Testing t
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