Blender 2.8 & Substance Painter : Hardsurface Low/High Poly Workflow

Here is a new 3D workflow video for Blender 2.8 and Substance Painter. I created a low poly and high poly hardsurface mesh with Blender and export both models as fbx. For the high poly mesh I use two methods in Blender to add the details: 1. Bool operation (Union) to and new topology and then add bevels using the bevel modifier. 2. Sculpt in details using dynamic topology Then I create a new Substance Painter project and bake the high poly details onto the low poly mesh before I add smart materials. You can download the models and projects from my patreon page here for free: See my social profiles here G : JayAnAm Twitter: Facebook: Patreon: Production Music courtesy of Epidemic Sound: #substancepainter #blender #blender28
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