In this tutorial we’ll be taking a look at how to make our dungeon a little bit more interesting and a little bit more robust. We’ll handle generating random rooms and also setting rules to make our procedurally generated dungeon in Unity a bit more orderly. This video is a second part to the first Procedural Dungeon Generator Tutorial that is listed down below.
Procedural Dungeon Generator in Unity:
Assets used in this video:
Stylized Hand Painted Dungeon:
L2S ARTS:
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TIMESTAMPS
(00:00) Intro
(00:24) Room Prefab
(02:00) Overlapping walls
(13:45) Generating Random Rooms
(15:36) Rules for Generating Rooms
(25:35) Outro
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