Procedural Dungeon Generator in Unity [EXTRAS]

In this tutorial we’ll be taking a look at how to make our dungeon a little bit more interesting and a little bit more robust. We’ll handle generating random rooms and also setting rules to make our procedurally generated dungeon in Unity a bit more orderly. This video is a second part to the first Procedural Dungeon Generator Tutorial that is listed down below. Procedural Dungeon Generator in Unity: Assets used in this video: Stylized Hand Painted Dungeon: L2S ARTS: ---- TIMESTAMPS (00:00) Intro (00:24) Room Prefab (02:00) Overlapping walls (13:45) Generating Random Rooms (15:36) Rules for Generating Rooms (25:35) Outro ---- SOCIAL MEDIA: - TWITTER - @SilverlyBee - INSTAGRAM - @SilverlyBee
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