Why I’m Using Wave Function Collapse for Procedural Terrain | Unity Devlog

In this devlog, I talk about my experiences using Wave Function Collapse to generate procedural terrain in Unity. Voxel worlds are great, but I’m really enjoying this algorithm. Stick around for more details on using Wave Function Collapse in later videos. For now check out the resources below. Follow me on Twitter: Marching Cubes Wikipedia page: Sebastian Lague’s Marching Cubes video: Phantom Brigade: Phantom Brigade devlog: Townscaper: Bad North: Maxim Gumin’s Wave Function Collapse Github: Oskar Stålberg’s Wave Function Collapse demo: Shezez&#
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