Part 4 ( Hair Cards Baking and Texturing ) : Hunter 3d Character modeling and texturing

#zbrush #maya #substancepainter #3d #3dcharacter Hi, In this tutorial series i cover the complete 3d character creation workflow for games and movies including modeling, sculpting, retopology, texturing, baking, lighting and rendering. For that we will sketch a basic geometry in zbrush, retopology or clean model in maya 2022, baking in marmoset toolbag 4 and texture the 3d character in substance painter. We will work on each and every aspect of the character creation workflow in detail including custom Alpha creation in zbrush, using dynamesh and zremesher, sculpting and detailing the face and body, creating belts, straps and armor for the character, modeling and sculpting hard surface object like armor and gauntlet ,working with zbrush layers and adding noise to model with noise maker, using nanomesh to add detail on the 3d character , creating Hair spline in Xgen, Creating Hair Cards from Xgen splines, making hairs from the hair cards, baking in marmoset toolbag, texturing character in substance painter, optimizing character for games, posing character in zbrush and much more. For now this is just a time lapse but later i will do voice over and add it again. Tools I am using: autodesk maya 2022 , pixologic zbrush 2021 ,Allegorithmic Substance Painter 2021, photoshop 2019 and marmoset toolbag 4. Do check out more of my work on Artstation: Video chapters: 0:00 UV’s mapping 15:58 Baking in marmoset 18:00 Hair Cards or Hair modeling 30:46 Lighting in marmoset 31:48 Texturing in substance painter Check out for tons more tutorials, workshops and inspiration from the game art community! Donate Support(Patreon)
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