Horizon Zero Dawn: A Game Design Postmortem

In this 2018 GDC talk, Guerrilla Games’ Eric Boltjes gives insight into the journey Horizon Zero Dawn’s game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that have to be made along the way. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental top
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