Mini-tutorial: Using NavMesh to create a character controller in Unity

This is a small tip on how to use Unity’s NavMesh to power a very simple character controller that doesn’t rely on physics or on the NavMesh Agent, allowing for very stable movements even in complex layouts. Get the NavMesh components I mention in the video: 00:00 - Intro 01:43 - The script 04:21 - Demo NOTE: This was never intended to be a complete solution and it still requires you to add control for animation, for jumps, acceleration, rotation, e
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