My indie evolution sim: 3 years of development (The Sapling)

I’m working on evolution simulation game The Sapling, my solo indie game project. It’s a game where you can basically do two types of things: on the one hand, there are a number of scenarios tasking you to design an ecosystem that meets specific requirements, on the other there is a sandbox where you can build your own plants and animals, turn on ’random mutations’, and see how they evolve. In this video I want to tell the story of why I started building The Sapling, of everything that happened after that, up until where I am today. Website: Steam: Itch: Twitter: Fan initiatives: * Discord * Reddit Optimization blog: 0:00 My Spore fascination 2:31 Early development 5:48 F
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