Doom Eternal Switch: The Making Of An ’Impossible’ Port - id Software/Panic Button Interview

It’s the interview we’ve been waiting years to do! Just how is it possible to get games like Doom Eternal ported over to Nintendo Switch? What does it take to make an ’impossible port’ like this a reality? John Linneman talks with Panic Button Lead Engineer Travis Archer and id Software’s Lead Engine Programmer Billy Khan to talk all things Switch and id Tech! Logitech Lightspeed Wireless sponsors Digital Foundry. Step up to the pro-grade communications and precision audio you need to win, all with the freedom and mobility of LIGHTSPEED wireless. Buy the Logitech G502 Lightspeed Wireless mouse here: US - UK - Subscribe for more Digital Foundry: Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store:
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