Generating Procedural Rooms

Technical Writer Ian Shadden takes us through a project designed as a foundation for square tile, turn-based strategy games in Blueprints. We’ll randomly generate a map, “dig“ rooms and corridors between, and populate it with teams. It won’t be a complete game, though should serve as a good starting point with it’s covered topics such as map generation, non-rendered actors acting as data classes, 1D and 2D arrays, the awesome “random streams“, and order of operations via GameMode.
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