Technical Writer Ian Shadden takes us through a project designed as a foundation for square tile, turn-based strategy games in Blueprints. We’ll randomly generate a map, “dig“ rooms and corridors between, and populate it with teams. It won’t be a complete game, though should serve as a good starting point with it’s covered topics such as map generation, non-rendered actors acting as data classes, 1D and 2D arrays, the awesome “random streams“, and order of operations via GameMode.
9 views
1017
352
2 months ago 00:00:20 2
Rogue Core: April Dev Diary - Hammer Caster
7 months ago 00:01:20 0
Windblown | Steam Early Access Launch Trailer
8 months ago 00:01:19 8
Keep Driving - Reveal Trailer
8 months ago 00:05:11 0
Unban Tinder Account in 24 Hours! How to Fix Tinder Shadowbans Easily