Creation of Hard Surface Materials in Substance Designer with Jonathan Benainous | Substance 3D
During this talk, Jonathan will present two personal projects. Giving a detailed breakdown of these hard surface materials, he will assist the audience in studying the key steps involved in creating an intricate Baroque Ceiling and a Damaged Painted Wall in Substance Designer.
Jonathan Benainous started in the video game industry 13 years ago. He has worked for many companies around the world, and has contributed to major AAA Games such as Heavy Rain, Horizon Zero Dawn, Ghost Recon Wildlands and Assassin’s Creed Odyssey. Today he is Senior Texture Artist for WB Games Montreal.
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Creation of Hard Surface Materials in Substance Designer with Jonathan Benainous | Substance 3D
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