Creation of Hard Surface Materials in Substance Designer with Jonathan Benainous | Substance 3D

During this talk, Jonathan will present two personal projects. Giving a detailed breakdown of these hard surface materials, he will assist the audience in studying the key steps involved in creating an intricate Baroque Ceiling and a Damaged Painted Wall in Substance Designer. Jonathan Benainous started in the video game industry 13 years ago. He has worked for many companies around the world, and has contributed to major AAA Games such as Heavy Rain, Horizon Zero Dawn, Ghost Recon Wildlands and Assassin’s Creed Odyssey. Today he is Senior Texture Artist for WB Games Montreal. Subscribe to Adobe Substance 3D: Learn more Adobe Substance 3D: About Substance 3D Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection. This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler. Connect with Adobe Substance 3D: Twitter: Facebook: Instagram: LinkedIn: Discord: #Adobe #AdobeSubstance3D #AdobeYouTube Creation of Hard Surface Materials in Substance Designer with Jonathan Benainous | Substance 3D
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