SPIDER-MAN Swing Scene 2.0 (w/ Breakdown)

Today is my birthday, and as a gift to myself and to everyone I am posting my swing scene in its current state. I have integrated it inside of Spider-Man for a couple reasons: One was to get a sense of how the scene would play in an actual sequence setting; and second was because I was from conception of this trying to replicate the general aura and look of Spider-Man(2002). . . . I have like 2-3 seconds of actual “render“ to show after YEARS and I mean years of working/teasing. I started trying to “top“ my last Spider-Man swing scene like 2 years ago. During the 2 years I have learned sooooo much. I have used this scene as a proxy to apply a lot of knowledge I’ve learned as a 3d artist during my professional tenure. . . . When I started, I barely knew how to do complex shaders with UDIMS, or how to do any corrective blendshapes. By the end, I learned how to do Ziva muscle simulation, shade complex characters with udim linking, render efficiently with deep layer
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