Ghost Recon Breakpoint - Open Beta - Gameplay and Benchmark - Render Distance
Hardware
GPU: Palit GeForce GTX 1080 Ti JetStream
CPU: Intel Core i7-6700K
Software
Game: Tom Clancy’s Ghost Recon Breakpoint
Engine: AnvilNext 2.0
Graphics API: Direct3D 11
Overlay: MSI Afterburner, RivaTuner Statistics Server
Capture: NVIDIA GeForce Experience
Settings
Video
WindowMode: Fullscreen
Aspect Ratio: 16:9
Resolution: 1920x1080
VSync: On
Refresh Rate: 60 Hz
Resolution Scaling: 100
HDR: N/A
TemporalInjection: On
AntiAliasing: On
Extended Fov: 50
Image Calibration: Default
Advanced
Ambient Occlusion: Ultra
Level Of Detail: Ultra
TextureQuality: Ultra
Anisotropic Filtering: 16
Screen Space Shadows: Off
Terrain Quality: Ultra
Grass Quality: Ultra
Screen Space Reflections: Low
Sun Shadows: Low
Motion Blur: Off
Bloom: Off
Subsurface Scattering: Off
LensFlare: Off
LongRangeShadows: Low
VolumetricFog: Low
Sharpening: FidelityFX Sharpening
Sharpening Intensity: 100
\Documents\My Games\Ghost Recon Breakpoint\
[Display Settings]
WindowMode=2
DisplayWidth=1920
DisplayHeight=1080
RefreshRate=60
OutputMonitor=0
VSync=1
TemporalInjection=1
FpsLimit=0
BackgroundFpsLimit=0
FOV=
Main Monitor=0
UseHDR=0
[Quality And Performance]
EnableAntiAliasing=1
SharpenLevel=
Supersampling=
AmbientOcclusion=4
LevelOfDetail=4
TextureQuality=4
Anisotropy=4
TerrainQuality=4
GrassQuality=4
ScreenSpaceReflections=0
ShadowQuality=0
ScreenSpaceShadows=0
MotionBlur=0
Bloom=0
VolumetricFog=0
Sharpening=1
SubSurfaceScattering=0
LensFlare=0
LongRangeShadows=0
NVIDIA Freestyle Postprocess Filters
Details
Sharpen: 50
Clarity: 70
HDR Toning: 60
Bloom: 15