Next Tutorial - Scriptable Objects C# and Bolt

Looking at “data management“ within Unity and Bolt using scriptable objects. Bolt on the Asset Store: OWS Merch (WIP) Hoodie: #pid=227&cid=2661&sid=front T-Shirt: #pid=211&cid=5288&sid=front Sticker: #pid=794&cid=103544&sid=front Discord: Patreon: Twitter: Devlog: Twitch: YouTube:
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