Painting in Blender 3.2 Is Awesome

In this tutorial we showcase the new natural media painting tools added to sculpt mode in Blender 3.2. The painting is directly on the vertices, so no need for UVMaps, just start painting. In addition to showing the new paint brush options, the new smear brush, color filtering and masking tools, in this tutorial we also showcase how to get vertex color to render in EEVEE and CYCLES, as well as how to render the results to texture if you need to export to a game engine like Godot, Unity or Unreal Engine in traditional texture form. Links ----------------------------------------------------------------------------------------------------------- *Support* : *GameDev News* : *GameDev Tutorials* : *Discord* : *Twitter* : ------------------------------------
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