How I Made This Shot in Unreal Engine 5

In this video, I showcase my workflow for creating three cinematic shots. From photogrammetry / 3D Scanning my old, reliable axe, texturing it, and bringing it into Unreal Engine 5 to create a believable forest environment. I will show you my worldbuilding process, lighting, rendering, and color grading in Davinci Resolve. To download RealityCapture, visit: Photogrammetry / 3D Scanning Tutorials: RealityCapture to Unreal Engine 5: Texture Reprojection: Capturing Lofoten in UE5: Cross-Polarization Tutorial: Lighting Tutorial For Beginners: Color Grading in Davinci Resolve: Purchase EasyFog for Unreal Engine 5: Join my Patreon to get free content and video credits! --------------- Timestamps: 00:00 - Intro 00:32 - 3D Scanning 03:56 - Texturing 04:31 - Into Unreal Engine 5 11:06 - Times of Day 11:48 - Rendering 13:04 - Davinci Resolve Denoising ---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support! My Streaming / Recording Setup (How this Video was Recorded) Nikon Z6II : Nikon 28-75mm f/2.8 : RØDE NTG-3B Shotgun Microphone: Aputure MC Pocket LED: Godox LEDP 260c LED Panel: Godox Parabolic Softbox : Godox SL-60W Studio Light:
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