#AskTheTrainer SPECIAL: Spot-on

#AskTheTrainer SPECIAL: Spot-on Join Master Trainer Noseman on this Ask The Trainer Special on Thursday April 11th to watch “special“ stuff and ask “special“ questions. His internet connection was spotty last week, but now he’s in a particularly good mood. 00:00:00 Waiting Loop 00:00:42 Welcome 00:01:51 Housekeeping 00:05:34 Particles 00:06:09 Rock, Paper, Scissors, Demo 00:08:13 Spheres avoid Spheres, Demo 00:09:24 Pseudo Crowd Simulation, Demo 00:10:05 Particles and Pyro, 10 Million 00:11:34 __ Notes on Performance 00:13:33 Interactions, Flock, Predator, Blend 00:14:55 __ Predator Prey, parameters 00:16:17 __ RS Toon Shader, Particle setting 00:17:44 Particle Simulation, Exploration 00:18:12 __ Rate parameters, Millions, Count 00:19:11 __ 1st Principles, Emitter doesn’t hold Particles 00:20:00 __ How to render them, Redshift 3D 00:20:13 __ Cache Particles 00:21:11 __ Make the Group editable, exploration 00:21:30 __ Use Particle Groups in MoGraph 00:22:39 __ Render Tag, Optimize Spheres, 00:23:41 __ Custom Objects, Materials, Color 00:24:54 __ Particle Color 00:26:12 __ Particle Size 00:25:52 __ Particles and Volume, Mesher 00:27:57 Emitter 00:27:58 __ Mesh Emitter 00:28:30 __ Mesh Surface Selection, Pattern 00:29:07 __ Mesh Emitter, Draw Geometry 00:30:19 Q - Fluid Sims 00:30:50 __ Reproduce Emitter 00;31:49 Particle Principal Introduction 00:31:50 __ Hierarchy, Object Manager 00:32:42 __ Conditions, Age, Continues, Range, Gravity 00:37:45 __ Field Condition and Forces 00:41:13 Q - How to make a Selection permanent 00:43:45 Q -- Field Selection stays 00:44:48 Q -- Group change 00:46:54 Q - Banding [1] based on the Field 00:47:43 Q - Start from the Surface, then Condition 00:50:54 Q - Banding [2]Random Field to avoid banding 00:51:10 Q - Emit Particles and attract, kill [1] 00:52:37 Q - Banding [3], use the “Chance“ parameter 00:54:20 Q -- Banding [4], Random Overlay 00:54:29 Q - Droplets for a bottle or can 00:55:12 Q -- Modifier, Stick 00:58:50 Q -- Modifier, Flock, Friction 01:03:46 Q -- Surface Attractor, Flocking 01:05:13 Q - Conditional trigger, limiting fields 01:05:54 Walkabout, Chance 01:07:42 __ Walk direction, Condition, Time 01:10:13 __ Modifier, Look 01:11:38 __ Define four Conditions, directions 01:11:58 Q - Banding [5], Particles GPU, Fields CPU 01:12:24 __ Chance logic for sequence decision 01:17:57 __ Setting Condition Seed, Chance 01:18:45 __ Tracer, to create a path 01:19:53 Q - Particles and Rope 01:20:55 Particle Series, Cineversity 01:23:01 Question QR for scanning 01:24:17 Thank you to the developer team 01:24:43 Provide Feedback 01:26:11 Wrapping Up, Housekeeping 01:28:41 Thank you and bye 01:28:56 Q - Where is the off button
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