Resident Evil 4 Remake | PS4 - PS4 Pro - PS5 | Graphics Comparison | Chainsaw Demo

Buy games at Instant-Gaming for all platforms with discounts! Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: PS4: 900p/~45fps PS4 Pro: Resolution Mode: 2160p/~30fps Performance Mode: Dynamic 1080p/~60fps PS5: Resolution Mode: 2160p/~60fps Performance Mode: Dynamic 2160p/60fps - All versions use the same temporal reconstruction technique for resolution that we saw in RE Village. PS5 runs at an average of 1872p in performance mode. - The PS5 version has an advantage in almost all graphical settings. Animations, textures, LOD, lighting, shadows, post-processing effects... Although the oldgen version maintains an acceptable visual quality. - PS5 Resolution mode activates Ray-Tracing by default, but we can enable/disable it even if we choose Resolution or Performance mode. - Ray-Tracing improves the overall lighting of specific areas and reflections as we saw in Resident Evil Village. Its use is quite anecdotal. - On PS5 it is possible to activate a graphics option that improves the physics of Leon’s hair and other characters/animals. However, this option causes integration problems with the lighting in certain areas. I recommend not activating this enhancement for now. - PS4/PS4 Pro remove the shadow casting of some elements and light points (especially indoor lamps). - The oldgen versions present some problems in texture loading. - Loading times are 5 times faster on PS5. - General audio uses quite aggressive compression on PS4/PS4 Pro. - The PS5 version supports VRR, although it does not exceed 60fps in any mode.
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