In this video I go over the whole process of creating skin textures, from where to find great reference images of skin and baking maps to texturing
the character and setting up the export for Maya.
Great reference resources:
Other then that I found great images looking for diffuse, albedo diffuse or cross-polarized skin images.
Looking for images of skin damage, moles and freckles is also important since most people have a good amount.
Baking maps:
The default settings work very well usually,
but increasing the Ambient Occlusion Samples can give more accurate results. It will take longer though.
Deselect the maps that you do not need. I don’t need the ID map here for example.
Color zones of the face:
What I covered is very well summed up by James Gourney:
My texturing approach in this video is
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