The Last of Us ~Graphical Improvement | RPCS3 | FSR 4K 60FPS | i9 11900K Performance#2
i9 11900K@ RTX 3080 ( OC ) 2160P UHD ( Recording ), Up to 60FPS
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The object throwing Line and highlight mark become visible now!
FSR1 integration
What is FSR ( FidelityFX Super Resolution )
RPCS3 Alpha
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
Accurate RSX reservation access: true
SPU Block Size: Mega
SPU Cache: true
Enable Audio Buffering: true
Enable thread scheduler: false
SPU loop detection: false
Multithreaded RSX: false
Renderer: Vulkan
Write Color Buffers: false
Read Color Buffers: true
MSAA: false
VSync: false
Driver Wake-Up Delay: 200
Relaxed ZCULL Sync: false
Resolution Scale: 150
VBlank Rate :120
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