The Last of Us ~Graphical Improvement | RPCS3 | FSR 4K 60FPS | i9 11900K Performance#2

i9 11900K@ RTX 3080 ( OC ) 2160P UHD ( Recording ), Up to 60FPS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The object throwing Line and highlight mark become visible now! FSR1 integration What is FSR ( FidelityFX Super Resolution ) RPCS3 Alpha PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (LLVM) Accurate RSX reservation access: true SPU Block Size: Mega SPU Cache: true Enable Audio Buffering: true Enable thread scheduler: false SPU loop detection: false Multithreaded RSX: false Renderer: Vulkan Write Color Buffers: false Read Color Buffers: true MSAA: false VSync: false Driver Wake-Up Delay: 200 Relaxed ZCULL Sync: false Resolution Scale: 150 VBlank Rate :120 ================================================================
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