Dragon Age Inquisition in UNREAL ENGINE 5: The Storm Coast [UE5]

The Storm Coast! It wasn’t the most fun level to play through, but it did have an amazing atmosphere and texture – the rain, the rolling fog, the ocean crashing into basalt rocks… This is for my ‘Thedas Magic Mystery World Tour’ where I’m re-creating ... spiritual re-imaginings in the form of little cinematics from the game Dragon Age: Inquisition (originally Frostbite 3) in Unreal Engine 5! Mostly because it’s a more fun way of learning UE5 and getting the hang of the new features like Lumen and Nanite. If you enjoy my content and want to help support the channel, you can buy me a coffee! This was a more technically difficult environment to build, mostly because it had so much heavy FX. As usual, this used a combination of megascans assets, free photogrammetry assets and custom modelled assets in Blender. Nanite and Lumen were used for the fully dynamic scene, with plenty of Niagara particle systems for the atmospheric effects. Volumetric clou
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