Godot Source Code explained by Technical Lead 01: Source project folders
This episode quickly goes through all the project folders in the source code doing a brief explanation of what each of them is for.
Will intend to push these videos weekly, so subscribe to be reminded when the next one will be out.
Chapters: (thanks to @NitroNovaMusic )
0:15 - Intro
0:59 - core - Engine core summary (typedefs.h, config, crypto, error, extension, io, templates, object, os, string, and variant)
6:00 - server - Internal game engine workings (rendering, display_server.h, navigation, audio, text)
8:12 - scene - Nodes and resources used in the editor (main, main/viewport, 2d, 3d, animation, audio, debugger, gui, resources, and themes).
9:54 - modules - Adds functionality to the engine
10:47 - thirdparty - External libraries bundled in the engine (and he lists off some examples).
12:31 - drivers - A variety of technologies that allow Godot to be exported and run cross-platform.
13:12 - editor - The engine’s UI for editing game projects (export, project_manager, editor themes, etc).
14:36 - platform - Specific platform support technologies.
15:15 - main - Main entry point for the engine. The first lines the engine runs.
16:05 - tests - Unit tests of the engine
16:20 - bin - Not shown, generated when you build a project in Godot.
16:35 - misc - Assorted scripts for making the engine compatible with various specific things.
16:55 - doc - Documentation
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