Rendering in Arnold for Maya - Vintage Theater Chair Part 2

Use Textures from Substance Painter and Render in Arnold for Maya using painting and advanced procedural techniques. In part 2 of this tutorial I go into taking textures from Substance painter and rendering a vintage theater chair, going over thought process and technique. 00:25 - Discuss Approach 00:50 - Defining UDIM in Texture node 01:38 - Difference between Green and Red node dots 02:25 - Procedural Noise to Change Displacment 02:40 - Using Object ID to introduce variation 04:53 - Using Object ID randomization for Color 06:08 - Procedural Dust Setup 08:55 - Overview of Object ID Randomization 09:35 - Final Thoughts Download the smart materials created in this tutorial here: I hope you find this video useful! SUBSCRIBE for future content! Brent Le Blanc Website: Facebook: Twitter:
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