RPCs - Part 1 Lesson 3

The Sky Arena Photon Tutorial series aims to teach you how to use the Photon Realtime networking engine in combination with Unity by creating a real world example game. Remote Procedure Calls are used to synchronize one-off events between all clients on a server. If you want to support this tutorial series, you can purchase the source code for this project in the Unity Asset Store #/content/17070 We also would love to get feedback. Leave any suggest
Back to Top