I’m back in fluid simulation after a very short stopover in terrain generation.
I optimized the code a little bit, even if there’s more to do, I’m thinking about a port into CUDA, it could rocks.
Anyway, I’ve corrected the multiphase handling thanks to Kotsoft help, so now bubbles are correct.
I’m also thinking about a light rendering in this kind of 2D scene, I’lll see...
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