s&box scene system - 1 month in 16 minutes

I’ve been working on a scene system in s&box for about a month. At first it was just a feasibility test, but I love it so much that I am all in. Unreal, Unity, Godot all have Scenes, Objects and Components.. so it makes a lot of sense that we should try to get them into the Source 2 Engine too. This is an ongoing, experimental, work in progress. 00:00 - Intro 01:07 - Spheres 02:17 - Lights 02:49 - Play Mode 03:06 - Physics 03:55 - More Lights 04:13 - Cubemaps 04:27 - Framing 04:37 - Mesh Tracing 05:38 - Turret Golf 06:30 - Input 07:10 - Map Loading 08:17 - Instantiation 08:51 - Collision Points 09:18 - Multiple Scene Editing 09:50 - Split View 10:18 - Prefab Edit 10:40 - Model Dragging 12:42 - Goblin Tank 13:00 - Character Controller 13:46 - First Person Character Controller 14:15 - Cube Spam 15:01 - Trace Bug 15:15 - Handles 15:30 - Live Prefab Edit
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