Autodesk Maya 2018 & Zbrush 2018 - Realistic Antique Metal Vessel - Part I
Hello guys, another tutorial I want to share with you.
In this tutorial I’d like to show you Displacement Technique with UV to get some cool pattern on hires.
First we will create some basic shape of model in Autodesk Maya 2018, after that unwrap those part where we want to get pattern on hires. Create your own texture, the one you like according to your asset then adjust UV with texture before going to Zbrush.
In Zbrush to get that pattern use displacement and give some height. After getting height y
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