Preview of damage animation demake, as faithful as possible than the actual game.
Script is too complicated (and also surely boring) to explain, so I only show final result.
Each shell goes in a straight line after hitting an armor panel, also generating shrapnels in random directions. HP are removed to hit components inside tanks.
A lot of work were done in camera animation according to shell travel distance, and still needs improvement.
Musics are MIDI mixes from unknown author on , huge thanks for giving perfect PS1 soundtracks.
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