Blender Hardsurface Sculpting : Baking the Normal Map

In this Blender texturing tutorial I show how to bake the normal map for my hard surface sculpting, the stone, to that I sculpted the details in the previous part, to the low poly mesh that we started with. The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles for baking the normals fom the high poly onto this mesh. To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object. See my social profiles here: Instagram: Twitter: Facebook: Patreon: Merch Store: Production Music courtesy of Epidemic Sound:
Back to Top