TUTORIAL: Using UDIMs in Blender is this easy? Yes it is!

I love Blender... ...and as it develops more and more I have to pinch myself. Isn’t this something I have used in Maya already? Or is it something that I used first in Blender? UDIMS are one of those things I cannot remember which software package I used them in first. If you don’t know, UDIMs are a way to allow you to have more texture space and multiple texture sizes on a model so you can add detail where you need it and use less where you don’t. The sole of a boot? Not as important as the skin of a face, right? Well, that depends on whether the boot is hitting your full frame and the face is all the way back from it, but you know what I mean. So your UV grid goes from 0-1, 1-2, 2-3 and so on both horizontally and vertically, right? Well, each of these square blocks has a number value which in turn can be added to your images so a colour map can have a bunch of images across a body, so one for an arm, one for a leg and so on... Naming conventions are like this: - this could be the Body UVs, - this could be the left arm UVs, - this could be the right arm UVs ...and so on. Rather than jamming all of your UV’s into a single 8K tile, you can spread it over 4 2k tiles. It’s more efficient. And it’s so cool to use. Right, enough of this, take a look at the tutorial. It’s not a long one and hopefully shows you what I’m trying to explain here. Take care, guys! Please click subscribe for more tutorials or one by one learning and tooltips from GENVFX Bye and stay safe. -------------------------------- website: twitter: If you want to use the music in this tutorial, you can! It is: “Work It Out“ by LiQWYD Music promoted by Creative Commons Attribution 3.0 Unported License
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