Environments with Geometry Nodes in Blender (Breakdown)

In this video, @Martin Klekner breaks down the latest environment from his course “Master 3D Environments in Blender“: He goes into using Geometry Nodes for landscape shots, scattering assets, adding 2D elements and lighting large scenes. For step-by-step lessons, make sure to check out the full course. ⇨ Master 3D Environments course: ⇨ Blender Shortcut PDF (email required): ⇨ Blender Secrets E-book (affiliate): LINKS ⇨ Previous environment breakdown tutorial: ⇨ Introduction to Compositing in Blender tutorial: ⇨ Martin’s World Creator Series: ⇨ Spruit Sunrise HDRi: ⇨ PureRef software for reference image gathering: ⇨ RenderDoc: ⇨ Shakify addon by Ian Hubert and Nathan Vegdahl: ⇨ MapsModels Importer addon: CHAPTERS 00:00 - Intro 01:03 - Reference 01:35 - Displacement with Geometry Nodes 02:58 - Scattering with GeoNodes 04:37 - Sky background 05:15 - Midground hills 06:00 - Adding camera shake 06:21 - Scattering with Vertex Groups 07:11 - Grabbing anything from Google Maps 08:01 - Cloud shadows 08:38 - Lighting the scene 09:39 - Volumetric fog 10:29 - Outro MY SYSTEM CPU: AMD Ryzen 9 5900X GPU: GeForce RTX 3080 RAM: 64 GB FOLLOW CG BOOST ⇨ Newsletter: ⇨ Twitter: ⇨ Instagram: ⇨ Facebook: ⇨ Web: #b3d #tutorial #landscape
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