Houdini Tutorial | Blooming Flowers | Model, Rig, and Animate | Part 3

Support on Patreon: Download HIP file for free: Flower Animation Part 1: Flower Animation Part 2: In the first two parts, we went over procedural modeling for a single petal, procedural rigging, and how to animate and deform a single petal. Then we distributed the single petal onto a phyllotaxis point setup and created a procedural animation system for the full flower. In this part three of the Houdini flower tutorial series, we will make some final tweaks to this flower setup. The ultimate goal here is to add realistic flower petal detail and run the animation through a vellum simulation. This is the final part of setting up. You can use this setup to model flowers from reference or make up your own flower shapes. Before getting to a vellum setup, we need to ensure that the flower is properly de-intersected, so no petals are overlapping.
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