Making a First-Person Shooter. Episode 1: Basics - UNIGINE Livestream with an Expert
Getting started with UNIGINE Engine? In this livestream series, learn how you can create your first-person shooter (FPS) on UNIGINE. Get UNIGINE 2 SDK:
In this episode you will see how to:
- use an existing C# player controller component
- set up a first-person view of the weapon
- implement shooting mechanics and basic effects of hitting the environment
- make a HUD for the sight and player stats
Project repository:
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