I wrote an OpenGL first-person demo for DOS (256 colors, dithering, OSMesa)

In this tool-assisted education video I create a simple FPS style walking and jumping scene for OpenGL, with DJGPP, in DOS. In a 256 colors 320x200 VGA mode. This is my first OpenGL exercise. Apologies about some little mistakes in the program (such as reloading the textures on every frame). I noticed them when this video was already late in production, and it would take several days before the new version would be available if I were to fix them, and I’m itching to get this video out and into making the next video already, and none of the mistakes actually prevent the content being understood, so I’ll leave them be. Most people don’t even notice. Twitter: Patreon: (alternatives at ) Twitch: Homepage:
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