This was a massive undertaking considering the level of detail and complexity of the movements I used. Because of this, it took me a very long time, but I’m so glad it’s done. The most difficult part was definitely optimization; I tried several iterations of parallax layering and designs until I ended up with this version, which according to my tests should be stable on mobile devices and most computers. (low-end devices may suffer, but a low-detail mode will be created before this is released to the public)
Anyways, what do you think? This part is only the beginning, so what should I do to improve from here on out?
Thanks for watching!
0:00 Intro
0:09 100% Speed
0:24 50% Speed
0:50 Outro
45,000 Objects (being further optimized by Viper, Adrift, and other members of the ER team)
time to build: 12 months/450 hours
in-game difficulty: Easy Demon
MASSIVE thank you to the people that helped me out with this. Getting feedback and advice really made this possible:
Tygrixon
Koma
Cast
Doom
TM
Recorded by Dray:
drat# 7652
Host:
Check out the song and its owner!
-Johnny Castaway by Dunderpatrullen
-
#culuc
#geometrydash
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