Procedural 3D Tile-Based Landscape for my Action RPG

I created a 3D tile-based world for my Unreal Engine game: it is procedurally generated by a quite simple algorithm. BattleJuice Alchemist: Discord: About me: I’m Alain, a solo indie developer. I make the action RPG BattleJuice Alchemist and videos about game development. I do everything myself on BattleJuice Alchemist and I would like to share with you what I have learned so far. While working on my game over the last years, I made many mistakes and I want to share these with you as much as everything else that happened. I hope that my videos are interesting to players as much as they are to other developers and that we can build a community centered around the love for games and making them. I use Unreal Engine, but most of my videos are not centered around a specific engine, so you Unity developers out there might find interesting things on this channel, too, I hope. #ue4 #gamedev #indiegame
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