Unwrapping in 3ds Max: 01 Fundamental Unwrapping Concepts

Video Timestamps: 0:34 - What is Unwrapping? 1:57 - The UV Workspace 2:59 - Unwrapping Terms & Definitions 5:08 - Texture Sheets vs Tiling Textures 6:50 - Texel Density 10:53 - Texture Scale 12:18 - Intentional Texel Density Variation 16:19 - Recognizing UV Distortion 20:03 - Managing UV Distortion In this first video, we explore some basic concepts and definitions including: unwrapping, UV distortion, texel density, tiling textures, texture sheets, and more. If you’re looking to immediately jump right into 3ds Max, skip to the next video in the series. Either way, thanks for watching! ---------------------- Leonardo lezzi “All You Need to Know about Texel Density“ Free Human Base Mesh by CG_Luke ---------------------- As a fun side note, the first educational videos I posted to YouTube were also about Unwrapping in 3ds Max way back in September of 2014. Four (4) years later I’m finally updat
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