File I/O for Game Developers: Past, Present, and Future with C++ - Guy Davidson - CppCon 2023

--- File I/O for Game Developers: Past, Present, and Future with C - Guy Davidson - CppCon 2023 If you have played a game on a computer in the last few decades, you will most likely have encountered a loading screen. This is used to advertise to the player that, among other things, data is being loaded from a storage device into the game. But why does this exist, why does it take so long, and how can we improve matters for the player? In this talk we will discover the history of games and their development environments, the relationship between address space, RAM and storage hardware, how C abstracts file I/O and why it might not be the best fit for game developers, how a 64-bit address space changes everything, how #embed will change everything, and how C 29 (yes, 29) may upset the applecart yet again. Although this talk is aimed at game developers who are often Windows programmers, it is relevant to anyone who ha
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