Creative Director Sam Lake Talks Alan Wake 2 and Live Action in Games | AIAS Game Maker’s Notebook

Ted Price chats with Sam Lake, the Creative Director behind Remedy’s recent release, Alan Wake II. Together they discuss crafting the world of the Alan Wake; what they learned from their past releases like Max Payne and Control; the nuances of writing for video games; the benefits and challenges of using live action film in games; and a brief detour into the world of Scandinavian horror. Podcast Links: Apple Podcasts: Spotify: RSS: Website: Podcast Playlist: 0:00 Introduction 2:18 Sam’s Origin Story 7:51 The Games Industry in Finland 11:55 Max Payne and Bullet Time 14:13 Alan Wake 2’s Development 21:11 Using Live Action in Games 35:20 Narrative and Game Production 50:20 The Darker Tone of Alan Wake 2 and Scandinavian Horror 59:58 Writing and Design Working Together 1:04:26 Limitations are Wonderful 1:08:49 Advice for Writing in the Games Industry Follow us:
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