Saga Social Interactions

While Raul, Andrei, Mikko, and I were getting the persistent pack feature ready to release, Tommi kept his focus on some other interesting aspects of the Saga. For the past month he’s been working on social interactions within the player’s pack. Today’s devblog looks at a few of these features. First: If you’re out on an excursion and some yearlings or other packmates stayed back at the homesite to look after the pups, your packmates will now greet you upon your return, running up to you and wagging their tails enthusiastically. It’s very sweet. A bigger rework involves social interactions in daily life. With so many wolves in the pack now, we needed more complex and interesting dynamics amongst them. So Tommi reworked the communication and interactions system, using dominance/submissive behavior logic to control how a wolf will respond to a packmate’s emote. Whenever one wolf emotes to another, the latter wolf considers several things before responding: 1) What
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