Integrate Metahuman with ALS (Advanced Locomotion System) Unreal Engine 4

*SEE BELOW IN THE DESCRIPTION FOR IMPORTANT INFORMATION REGARDING A MISTAKE I MADE IN THE VIDEO* *At 00:42 I mean to say you want your animation starter pack, since that is what has the UE4 mannequin. *At 15:36 I make a mistake with the naming which caused my character to have a tapping foot. As long as you don’t make the same error I do with the naming your ik should work with no tapping. The naming for the two ik VB bones is actually backwards, it should be the following: right click root --- add virtual bone -- foot_l --- rename virtual bone to foot_target_l (do the same for the other foot) right click root --- add virtual bone -- foot_r --- rename virtual bone to foot_target_r I apologize for any confusion I might have caused, I do not know how I managed to do the two last virtual bones backwards. *At around 39:52 you shouldn’t have to reset the knee control positions for the Metahuman. But it does show you how to do it incase you ever need to make adjustments t
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