This is the second step of the Game Asset Creation pipeline: Retopology.
I use tools like Blender or 3D-Coat for retopo, but in this part I will show you - because we never had a tutorial for this - how to use the Auto Retopology feature of 3D-Coat.
Basically it is an algorithm that tries to create a low poly mesh with a certain amount of polygons automatically.
When the retopo mesh is created, you can still adjust the mesh with tools like edge delete, insertion or a brush tool to relax the topology.
3D-Coat is not a free tool, but there are affordable licenses for indie game developers as well.
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