Blender - Rigify to Unity Tutorial - How to Export a Rigify Character and Import it into Unity

In this tutorial I will go through how I install an addon to Blender to export a Rigify character and import it in Unity. I go through installing the addon, preparing the rig for Unity, parenting the character to the rig, exporting to Unity. I also describe the differences between Generic vs Humanoid rig settings in Unity with pros and cons (such as bone stretch / squash, retargeting, IK, performance). Then we’ll set the rig up as a Humanoid in Unity and apply a simple walk cycle. Finally, a quick conversion to Generic rig typ and changing the walk animation to use root motion to propel the character forward. I hope this video can help you out getting your Rigify character in Blender / to work in Unity 2019 and 2020. If you want to see how I modeled the characters in this video and how I animated the walk cycle, check out this video: RigifyToUnity Blender Addon: You can download the editor helper script that I mention in the video here: I mention a noise reduction plugin in this video, and joking aside, it actually works pretty good! I use it as a VST plugin in Premiere while editing to remove the drying cabinet that was running in the background =) You can support me on Patreon to help me make these videos: Imphenzia Merch is available: In-depth learn how Low Poly Modeling in Blender: Blender settings video (shiny edges): If you want to use the palette style UV coloring method, I go through that in both of the above linked videos. My official web site: Twitter: My page with all my Ludum Dare games: Imphenzia Discord server invite:
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