Procedural Building System in Unreal Engine 4

Get it here: This is the latest iteration of our procedural building system that is available on the Unreal Engine Marketplace. The system utilizes a style-based generation to quickly create highly varied building components. You can customize styles and add your own by following the provided format. The system also utilized advanced shader that will allow pattern profile to be masked out into the individual styles , creating even more variations. These pattern profile ( skins ) can be added/edited via data tables that automatically feed the required parameters to the shader. Major Highlights : - Generate entire row of building interactively - Highly customization generation parameter , min/max height , building depth, generating chance of section. - Manual section-by-section editing. - Automatic Window /Roof generation ( windows are fully instanced plane ) - Extensively editable style data. Edit and create your own styles easily using our template. Future Update : 3 styles and 6 pattern profile will be submitted as first release in marketplace. We have 2 more styles almost completed, ( but pending fixes ) . They will come in as future updates to the system.
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