Realtime Fire & Smoke in 3ds Max: Free Tutorial - finalFluid Public BETA

In this free Tutorial, you will learn how to use Texture Maps to control Fire&Smoke effects within finalFluid. Standard 3ds Max Texture maps can be used to control where fuel emitters are placed on any 3ds Max mesh. Learn more about the first ever Sparse Grid Realtime Solver for 3ds Max. Join the Public BETA at: Join our Discord Community at: Dedicated finalFluid BETA Group: ====================================================== Remember to Subscribe and never miss a beat with cebas ! cebas Visual Technology major flagship software for 3dMax includes 2020 major release finalRender trueHybrid (TM), thinkingParticles, finalToon and PSD-Manager. Go to for more info. Please take some browsing time to view cebas Visual Technology’s latest finalRender trueHybrid and the AI-denoiser as well as network licensing two-in-one options. thinkingParticles drives critical VFX (visual effects) scenes in major motion pictures, television series, games cinematic and commercial marketing projects. Film FX with thinkingParticles includes ScanlineVFX upcoming Marvel ’Eternals’ , ’Black Widow’, China-HK production ’The Rescue’, ’ Godzilla VS Kong’ -- and 2019’s Roland Emmerich’s ’Midway’, Award-Winning ’Joker’, ’Charlie’s Angels’, ’Terminator - Dark Fate’, ’Gemini Man’, ’Dark Phoenix’’, ’Captain Marvel’ and many effects from popular television series: COSMOS, ’Game of Thrones’...... Come join our big Cebas Community: Get inspired - check in with the creative community at cebas fb pages and scoop for ideas: (thinkingParticles & VFX) (finalRender & PSD-Manager) Visit the Videomappers at FB Groups:
Back to Top