How Are Games Rendering Fur?

Get an exclusive @Surfshark deal! Enter promo code ACEROLA for an extra 3 months free at #ad It’s easy to understand why fur is extremely problematic with its high density of objects and physical complexities, but somehow games have been rendering it for years! How could something so complex be so easily simplified? Topics covered: Hair and its rendering complexities, shell texturing, half lambert, shell texturing applications, limitations of the technique, and overdraw Code: Support me on Patreon! Socials: Twitter: Twitch: TikTok: @acerola_t Discord: Resources: Music: Afternoon Break - Persona 3 OST This Mysterious Feeling - Persona 3 OST Midori Eyes - Paradise Killer OST During The Test - Persona 3 OST Junes Theme - Persona 4 OST Every Day Is Night - VA-11 Hall-A OST Underground Club - VA-11 Hall-A OST Those Who Dwell In The Shadows - VA-11 Hall-A OST Your Love Is A Drug - VA-11 Hall-A OST GO!GO!STYLE - Paradise Killer OST Joy - Persona 3 OST Sandgem Town - Pokemon Diamond OST Like A Dream Come True - Persona 4 OST Layer Cake - Persona 5 OST Prof. Omochao - Sonic Adventure 2 OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #graphics #gamedev #unity3d #graphics #shaders
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